The News - Now!

News straight to you, before they reach video form! All the facts and all the analysis, as soon as they're ready.

Conor Caulfield
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Manor Lords Does Everything Right

Manor Lords is a hell of a success story - so let’s dive into how one of the biggest games of the year so far is a historically authentic take on central european regional conflict and crop rotation.

Conor Caulfield
Members Public

Tarkov's $250 Community Disaster

A $250 PvE mode is just the tip of the iceberg with Tarkov’s latest community outrage as players rail against Pay to Win mechanics, broken promises and a developer that seems truly out of touch with community expectations.

Conor Caulfield
Members Public

No Rest for The Wicked Defies Expectations

With a dedicated vision that’s resonating with audiences and a flurry of post launch updates, in just a week No Rest for the Wicked has already started turning things around from a messy launch.

Conor Caulfield
Members Public

The Collapse of Embracer Group

Management frame the breakup as a glorious next step towards an idelological goal - but the fall of the Embracer Group as a result of their own hubristic desires is an object lesson for other publishers that the growth model they followed has no good end.

Conor Caulfield
Members Public

Paradox Admits Defeat On Cities Skylines 2 and Victoria 3

Refunds for those who bought DLC, a community council with content creators and more delays for paid DLC - Colossal Order are fully admitting the plan for Cities Skylines II has failed so far.

Conor Caulfield
Members Public

Overwatch's Mythic Problem

Once again, a new season of Overwatch has launched and we need to talk about how Overwatch’s need to alter systems in the middle of their live game to try and meet their players expectations has given rise to yet more problems.

Conor Caulfield
Members Public

Ex Blizzard Dev Admits They Couldn't Make Last Epoch

One of Diablo 3’s Systems Designers says that Blizzard couldn’t make Last Epoch. Thanks to a breakdown video from Andrew Chambers, not only do we understand how Diablo couldn’t match Last Epoch - we can start to understand why it probably never will.

Conor Caulfield
Members Public

Destiny Goes All Out - The Final Shape Revealed

“Facing The Witness is not the end of Destiny 2, and it's definitely not the end of Destiny” are the strong words of executive creative director Luke Smith as Bungie has stunned critics and fans with the first reveals for The Final Shape Expansions.

Conor Caulfield
Members Public

Peace in Our Time - Blizzard Returns To China

In a shock move, just over a year after the explosive break up of Netease and Blizzard that saw teams disbanded, insults hurled and a statue destroyed - Blizzard games will be coming back to the Chinese market.

Conor Caulfield
Members Public

These Developers Are Telling Us What We Want To Hear

Three AAA Game Developers want you to know they’re making games the way you want. No Microtransactions, Games that aren’t overstuffed to drive retention and post launch support that feels fair. All as a core part of their marketing plan.

Conor Caulfield
Members Public

Roblox Studio Head "you can say, 'Okay, we are exploiting, you know, child labour, or..."

Here’s a quote from GDC: "you can say, 'Okay, we are exploiting, you know, child labour, or..." - to which we say sorry, there is no good sentence that can follow that or. When you’re trying to spin Child Labour Exploitations as a good thing, you might be on a losing battle.

Conor Caulfield
Members Public

Paradox Published Game Abandoned After Six Months

A Paradox published title is ending updates six months after release. Cities Skylines II has been the headlines, but there are trends beneath the surface that suggest Paradox are failing in their role as stewards of their games and developers - which means a worse experience for you, the audience.