Roblox is resurrecting a 19 year old system to let players buy real objects from inside the game world, a Streamer turned the tables on Nexon to argue for community demands and we bring you the most interesting stories of the weekend.
Manor Lords is a hell of a success story - so let’s dive into how one of the biggest games of the year so far is a historically authentic take on central european regional conflict and crop rotation.
A $250 PvE mode is just the tip of the iceberg with Tarkov’s latest community outrage as players rail against Pay to Win mechanics, broken promises and a developer that seems truly out of touch with community expectations.
Tarkov is asking folks to pay $250 for PvE - and players are revolting, Activision Blizzard has saved Xbox's financials and Capcom are making very weird decisions around delisting smaller titles.
Elite Dangerous' new experiments with monetisation have players on edge, and accusing Frontier Development of going back on their word - while an Indie dev publishes their game demo, then pauses development all in the same day, because the industry simply isn't funding projects right now.
Two money focussed stories for you today - Steam have closed loopholes around refunds as they try to get an industry trend under control while Call of Duty have opened a can of worms as they add monetisation that doesn't just encourage you to spend, it wants you to get your friends involved too.
With a dedicated vision that’s resonating with audiences and a flurry of post launch updates, in just a week No Rest for the Wicked has already started turning things around from a messy launch.
The Fallout TV Show is wrecking modding platforms due to surges in popularity, Brackeys has returned to gamedev tutorials in the wake of Unity's very public disasters and Atari are resurrecting the Infogrames brand - which statistically at least some of you remember.
Today, Playstation shows us they have no plan for the future of their libraries of User Generated Content, while Stellar Blade's PR team have managed to turn victory into even more victory by careful framing of what audiences think censorship means.
Management frame the breakup as a glorious next step towards an idelological goal - but the fall of the Embracer Group as a result of their own hubristic desires is an object lesson for other publishers that the growth model they followed has no good end.
No Rest for the Wicked has launched, and it's no rest for the devs as they scramble for fixes to their mixed user review score, elsewhere Paradox have delayed another(!) game and the Hearthstone team have an interesting idea of how maths works.
Steam's number one wishlisted game is coming out next week, but the solo developer behind Manor Lords needs those players to listen to him - Manor Lords might not be what you're hoping for.