Conor Caulfield

Conor Caulfield

I cover everything Not Warcraft - Expect wider games industry coverage, analysis, and as much commentary as I can get away with

Conor Caulfield
Members Public

Loading Screen: Roblox's 19 Year Old Plan For The Future and One Streamer Turning The Tables on Nexon

Roblox is resurrecting a 19 year old system to let players buy real objects from inside the game world, a Streamer turned the tables on Nexon to argue for community demands and we bring you the most interesting stories of the weekend.

Conor Caulfield
Members Public

Manor Lords Does Everything Right

Manor Lords is a hell of a success story - so let’s dive into how one of the biggest games of the year so far is a historically authentic take on central european regional conflict and crop rotation.

Conor Caulfield
Members Public

Tarkov's $250 Community Disaster

A $250 PvE mode is just the tip of the iceberg with Tarkov’s latest community outrage as players rail against Pay to Win mechanics, broken promises and a developer that seems truly out of touch with community expectations.

Conor Caulfield
Members Public

Loading Screen: Tarkov's $250 PvE, Activision Saves Xbox's Financials and Capcom Delist More Games

Tarkov is asking folks to pay $250 for PvE - and players are revolting, Activision Blizzard has saved Xbox's financials and Capcom are making very weird decisions around delisting smaller titles.

Conor Caulfield
Members Public

Loading Screen: Costly Spaceships and Cancelled Indie Games

Elite Dangerous' new experiments with monetisation have players on edge, and accusing Frontier Development of going back on their word - while an Indie dev publishes their game demo, then pauses development all in the same day, because the industry simply isn't funding projects right now.

Conor Caulfield
Members Public

Loading Screen: Steam's Advanced Access and Call Of Duty's Monetised Friendship

Two money focussed stories for you today - Steam have closed loopholes around refunds as they try to get an industry trend under control while Call of Duty have opened a can of worms as they add monetisation that doesn't just encourage you to spend, it wants you to get your friends involved too.

Conor Caulfield
Members Public

No Rest for The Wicked Defies Expectations

With a dedicated vision that’s resonating with audiences and a flurry of post launch updates, in just a week No Rest for the Wicked has already started turning things around from a messy launch.

Conor Caulfield
Members Public

Loading Screen: Fallout So Popular It Breaks Modding Websites, Brackeys Return and Infogrames' Revival

The Fallout TV Show is wrecking modding platforms due to surges in popularity, Brackeys has returned to gamedev tutorials in the wake of Unity's very public disasters and Atari are resurrecting the Infogrames brand - which statistically at least some of you remember.

Conor Caulfield
Members Public

Loading Screen: Playstation Shutter 15 Years Of Player Content, Stellar Blade's Censorship Shenanigans

Today, Playstation shows us they have no plan for the future of their libraries of User Generated Content, while Stellar Blade's PR team have managed to turn victory into even more victory by careful framing of what audiences think censorship means.

Conor Caulfield
Members Public

The Collapse of Embracer Group

Management frame the breakup as a glorious next step towards an idelological goal - but the fall of the Embracer Group as a result of their own hubristic desires is an object lesson for other publishers that the growth model they followed has no good end.

Conor Caulfield
Members Public

Loading Screen: A Wicked Launch, More Paradox Delays and Hearthstone's Bad Maths

No Rest for the Wicked has launched, and it's no rest for the devs as they scramble for fixes to their mixed user review score, elsewhere Paradox have delayed another(!) game and the Hearthstone team have an interesting idea of how maths works.

Conor Caulfield
Members Public

Loading Screen: Player Expectation Problems

Steam's number one wishlisted game is coming out next week, but the solo developer behind Manor Lords needs those players to listen to him - Manor Lords might not be what you're hoping for.