Loading Screen: The Industry Responds To Stop Destroying Games
“prohibitively expensive” and “curtailing developer choice”. The industry's response to Stop Destroying Games is everything we expected.
“prohibitively expensive” and “curtailing developer choice”. The industry's response to Stop Destroying Games is everything we expected.
A world should probably have a functional economy. Let's take a look at what happened in Classic to see what kind of lunacy we have to look forward - and all new kinds of madness we're going to invent.
The dilemma for indie devs. Release a demo and have your game stolen, or launch with poorer marketing?
With some weeks seeing over 700 new releases on the platform, its never been tougher for the middle of the pack to succeed on Steam.
The vibecoding era is here, and some modders are not interested in accomodating it.