Loading Screen: Blizzard Is Xbox's Best Studio
Blizzard now stands above all of Xbox's studios, their most successful arm. Let's hope the spotlight is kind.
Blizzard now stands above all of Xbox's studios, their most successful arm. Let's hope the spotlight is kind.
Blending innocently into the background, trying not to be discovered until it's too late... no, we don't speak of the paint-covered stars of Meccha Chameleon. Rather, the malware that was hiding under the surface of the Steam Workshop platform that game, and so many others, avail themselves of!
$20 billion in debt to clear and new owners who favour literal corruption, abuse and murder over human rights and the global rule of law? Nothing could possibly go wrong for Electronic Arts in the months and years to come...
Protecting kids and trying to push players towards better games just cost Roblox $70 billion.
Devolver might be one of the few companies to come out of their pandemic gambles with a win, as they pull back from the stock market.
The Saudi Government, Jared Kushner and private equity firms now control the future of EA Games, as the $55bn deal comes to a close.
Total War had quietly become an annual franchise by the late 2010s. Nearly 3 years after the last, Pharaoh, we don't even have a release window for their next project, 40K. Medieval III is being built across streams for all to see; it's nowhere near launch. Will this creative reset work?
80% of a studio just got fired because their owners seem to think tie-in licenses are more important than developers.
Plans for backwards compatibility across Xbox and PC could be subject to publisher interest, and that could be the project's doom.
“Steam is checking. Steam is catching it.” That's on AI usage within player-facing dev work on Steam games. So the disclosure is needed... so it's a good time to find out that those games disclosing AI usage are consistently performing worse on almost every metric. Success for genuine creativity?
Creative Assembly are taking a leaf from Paradox. Your feedback will shape the next Total War games.
Cloud gaming has been repeatedly raised up by executives across the industry as "the future" for nearly TWO decades (remember Gaikai?!). Now, with hardware prices skyrocketing, can cloud gaming "platforms" find a path to carving out a meaningful corner of the industry?