News

From corporate shenanigans, to great and botched games, to moments that define our culture, we cover everything important in games for you.

Conor Caulfield
Members Public

Tarkov's $250 Community Disaster

A $250 PvE mode is just the tip of the iceberg with Tarkov’s latest community outrage as players rail against Pay to Win mechanics, broken promises and a developer that seems truly out of touch with community expectations.

Michael Bell
Members Public

Video: Advanced Access Is Here To Stay, Valve Close The Loophole

Ad Free Video! Steams Refund policy may be changing due to Advanced Access. Frontier Development new premium currency might start pay to win purchases. Flaming Fowl Studios have had to layoff staff, release a demo and then cancel development all on the same demo!

Conor Caulfield
Members Public

Loading Screen: Tarkov's $250 PvE, Activision Saves Xbox's Financials and Capcom Delist More Games

Tarkov is asking folks to pay $250 for PvE - and players are revolting, Activision Blizzard has saved Xbox's financials and Capcom are making very weird decisions around delisting smaller titles.

Michael Bell
Members Public

Video: COD Just Monetised Friendship

Ad Free Video! “Good Friends are Priceless” is an old saying and absolute nonsense according to Call of Duty and Activision. They’ve just introduced a new bundle that absolutely puts a price on friendship - $16.99

Michael Bell
Members Public

Video: Stellar Blade Censorship Shenanigans

Ad Free Video! A few things have happened with Stellar Blade! The reviews are actually pretty stellar themselves, there's a odd piece of graffiti that people are latching onto and according to the social media team there's 0 censorship from Sony!

Conor Caulfield
Members Public

Loading Screen: Costly Spaceships and Cancelled Indie Games

Elite Dangerous' new experiments with monetisation have players on edge, and accusing Frontier Development of going back on their word - while an Indie dev publishes their game demo, then pauses development all in the same day, because the industry simply isn't funding projects right now.

Michael Bell
Members Public

Video: Little Big Shutdown, Stellar Censorship & Brackey Returns!

Ad Free Video! 15 - The number of years of player content, now made inaccessible as LittleBigPlanet 3 gets removed 0 - The Amount of Censorship Stellar Blade has announced 3 Years, 7 Months and 4 Days - The time between Brackey's Last Video and his latest as he returns to Gamedev tutorials!

Conor Caulfield
Members Public

Loading Screen: Steam's Advanced Access and Call Of Duty's Monetised Friendship

Two money focussed stories for you today - Steam have closed loopholes around refunds as they try to get an industry trend under control while Call of Duty have opened a can of worms as they add monetisation that doesn't just encourage you to spend, it wants you to get your friends involved too.

Conor Caulfield
Members Public

No Rest for The Wicked Defies Expectations

With a dedicated vision that’s resonating with audiences and a flurry of post launch updates, in just a week No Rest for the Wicked has already started turning things around from a messy launch.

Conor Caulfield
Members Public

Loading Screen: Fallout So Popular It Breaks Modding Websites, Brackeys Return and Infogrames' Revival

The Fallout TV Show is wrecking modding platforms due to surges in popularity, Brackeys has returned to gamedev tutorials in the wake of Unity's very public disasters and Atari are resurrecting the Infogrames brand - which statistically at least some of you remember.

Michael Bell
Members Public

Video: The Collapse Of Embracer Group

Ad Free Video! Embracer Group is functionally dead. The company that became Embracer Group in 2019 grew from acquiring the wreckage of THQ, and then springboarded into one of the biggest games companies in Europe by spending the next four years acquiring developers and IP. Now it's all collapsing.

Conor Caulfield
Members Public

Loading Screen: Playstation Shutter 15 Years Of Player Content, Stellar Blade's Censorship Shenanigans

Today, Playstation shows us they have no plan for the future of their libraries of User Generated Content, while Stellar Blade's PR team have managed to turn victory into even more victory by careful framing of what audiences think censorship means.