How Licensing Ruined Video Games
Why have brand deals, tie in skins and franchise takeovers become the core product in almost every game? Is nothing allowed to just have it's own aesthetic any more?
Why have brand deals, tie in skins and franchise takeovers become the core product in almost every game? Is nothing allowed to just have it's own aesthetic any more?
Fans aren't happy. Ubisoft made a great remake that they like, but they're not happy. All over monetisation efforts that, on the surface, seem truly baffling!
Consumers report losing access to decades-old accounts under Xbox hacks, but some are managing to fight back.
Xbox is "not healthy", their new boss has admitted. To fix it, they're laying off thousands, and getting rid of multiple studios. Xbox owns Blizzard. Is Warcraft safe?
Nothing to see here, folks, Xbox's studios say they're fine despite losing up to 50% of their staff.