How Licensing Ruined Video Games
Why have brand deals, tie in skins and franchise takeovers become the core product in almost every game? Is nothing allowed to just have it's own aesthetic any more?
Why have brand deals, tie in skins and franchise takeovers become the core product in almost every game? Is nothing allowed to just have it's own aesthetic any more?
Just following our coverage of the chaos surrounding the idea that Larian were "pushing hard on generative AI", Swen and his leadership team took to Reddit to face the music. They say they've listened, so have now tossed their GenAI workflows (almost) completely! But that's not all...
Official Nintendo policy is to let you absorb the cost of any tariffs; they're getting their profit.
"Losing steam..." "Battlefield 6 desperately needs a wake up call..." The honeymoon for Battlefield 6 is over.
For years, they were dismissed as publishers of cheap, derivative copies of the industry's successes. Last year, they quietened those naysayers. The cost, however, was very high, and it wasn't NetEase who paid it!