The Developers Choosing Creativity Over AAA Bloat
AAA developers are sick of bloat stifling their creativity. They're making smaller teams to make smaller games, but will that translate to success?
AAA developers are sick of bloat stifling their creativity. They're making smaller teams to make smaller games, but will that translate to success?
Highguard's launch was messy, but it revealed that there really is no surefire way to sell your indie game in 2026.
Fired developers, a missing board to blame and a million-dollar MMO playerbase wondering what comes next.
Big games like Resident Evil Requiem and Nioh 3, indies like Mewgenics and Menace and what could be our first viral game of the year. February looks great.
Why do we keep getting pre-patch events like this...? Blizzard, we need to talk.