The Developers Choosing Creativity Over AAA Bloat
AAA developers are sick of bloat stifling their creativity. They're making smaller teams to make smaller games, but will that translate to success?

AAA developers are sick of bloat stifling their creativity. They're making smaller teams to make smaller games, but will that translate to success?
Break Nintendo's rules? They'll break your console.
As we approach ten years of Overwatch, it feels like the team might finally be able to build the game they want.
I don't know what a Frog game is but PlayStation's making a live service one with a new (but actually old) dev team.
Lorewalking: Xal'atath, but... not our podcast. Blizzard have revealed - at least in part - Xal'atath's true form. And her relationships to the denizens of Azeroth thousands of years ago...