
Return of the Scourge
While we weren't paying attention, Blizzard have been filling the game with clues: There's more chaos on Northrend than we could have imagined.
While we weren't paying attention, Blizzard have been filling the game with clues: There's more chaos on Northrend than we could have imagined.
Stalker's enhanced editions launched this week with missing monuments, and players weren't happy. Now, GSC have relented and put them back.
11.1.7’s story has it all: The Defias, the Scarlet Crusade, and faction tensions. Why, then, is everyone so mad about it?
Microsoft yearned for the closure of the Activision Blizzard deal, making every promise needed to make it across the line. That included plenty towards those advocating for their workers' rights. Now that the deal has closed, they don't want to honour those promises!
Steam banned NFT games, yet this week we heard about two of them coming to the platform. Has Valve loosened the rules?
Lorewalking might be how Blizzard fix one of their biggest problems: Having 20 years of story that only a handful of people played.
After a string of relative failures, Assassin's Creed: Shadows was the success Ubisoft needed to kickstart their journey back towards stability. Successfully convincing Tencent to bail them out to the tune of €1.16bn with "Two-bisoft"? That certainly makes things simpler.
Valve are setting their standards early for SteamOS on third-party devices, and that bodes well for the future.
A new player in preservation has arrived, and they're interested in treating physical games as the art that they are.
In a shocking display of candidness, Ion opened up to PC Gamer about 11.1.5 shipping the way it did, and why. I have a lot of thoughts about what he said.
Prepare to be marketed at! Not-E3 Season is kicking off already, and the games industry wants you to get hype.
Xbox's response to union demands leaves a lot to be desired, with staff now waiting more than two years for agreements.
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Epic Games are in hot water with voice actors for their latest Fortnite innovation - a generative AI-powered Darth Vader.
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Their new game revealed with a whimper, Destiny, a source of mockery & credible plagiarism accusations abound... It's no wonder that leaks concerning Bungie's workings point to a sorry state of affairs. Is all hope lost?
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EA spent $2.5 billion not making games last year, and that's exactly what they're supposed to do.
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Bungie, we're worried about you. Once is a mistake, twice is the process, thrice is pushing it... But plagiarism in your work four times in as many years? That's a habit forming, and it needs to stop!
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$800m in funding later, and Star Citizen players are just starting to realise that Cloud Imperium Games intends to monetise everything in-game.
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A handful of lucky creators got to see what player housing actually feels like, and Blizzard asked him to tear their system apart for feedback. Here's how that went down.
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An uncomfortable stream, messy leaks and a sense that things are going to get much worse. That was Bungie's weekend after they admitted plagiarism.
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Barely two weeks after they laid off another few hundred staff, EA are reporting another year of broken earnings records. Their games earned them billions. So the cool $2.5 billion they just invested must have been in making more, better games, right?
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The infamous suits at Nintendo have been hard at work, and Palworld has been forced to change. Will it be enough for Nintendo's legal enforcers? Pocketpair are bracing for impact.
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PlayStation just lost another live service studio leader, and this time, the game hasn't even released yet.
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Bungie stole art from an independent artist, which defined Marathon's aesthetic. They admitted it. What happens next?
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Ve'nari, our dearest almost-friend and most mysterious of all brokers, is back. Which, of course, tells us a lot about what we can expect from 11.2.