Was 18 Straight Days Of Crunch Worth It For Star Citizen?
18 days of crunch for Star Citizen developers ended with an impressive (if buggy) demo on display in front of paying fans, but from the perspective of management, it might yet pay off.
18 days of crunch for Star Citizen developers ended with an impressive (if buggy) demo on display in front of paying fans, but from the perspective of management, it might yet pay off.
Total War had quietly become an annual franchise by the late 2010s. Nearly 3 years after the last, Pharaoh, we don't even have a release window for their next project, 40K. Medieval III is being built across streams for all to see; it's nowhere near launch. Will this creative reset work?
80% of a studio just got fired because their owners seem to think tie-in licenses are more important than developers.
Plans for backwards compatibility across Xbox and PC could be subject to publisher interest, and that could be the project's doom.
“Steam is checking. Steam is catching it.” That's on AI usage within player-facing dev work on Steam games. So the disclosure is needed... so it's a good time to find out that those games disclosing AI usage are consistently performing worse on almost every metric. Success for genuine creativity?