Was 18 Straight Days Of Crunch Worth It For Star Citizen?
18 days of crunch for Star Citizen developers ended with an impressive (if buggy) demo on display in front of paying fans, but from the perspective of management, it might yet pay off.

18 days of crunch for Star Citizen developers ended with an impressive (if buggy) demo on display in front of paying fans, but from the perspective of management, it might yet pay off.
I don't think anyone was expecting Embracer Group to become a single-player game publishing powerhouse, and yet here we are.
PSN was down for a full day. That might sound like an inconvenience and nothing more, but looking deeper we see a Sony who continues to make big, risky, wasteful bets... apparently without a backup plan?
Despite the headlines, Steam didn't really ban advertising in games. Instead, the biggest market in PC gaming has just clearly laid out the rules on what they'll approve - it's more than you might think.
What happens if a developer on Steam uses their game as a trojan horse to deliver malware to players? Today, we get to see Valve's reaction.