Was 18 Straight Days Of Crunch Worth It For Star Citizen?
18 days of crunch for Star Citizen developers ended with an impressive (if buggy) demo on display in front of paying fans, but from the perspective of management, it might yet pay off.
18 days of crunch for Star Citizen developers ended with an impressive (if buggy) demo on display in front of paying fans, but from the perspective of management, it might yet pay off.
Highguard's launch was messy, but it revealed that there really is no surefire way to sell your indie game in 2026.
Fired developers, a missing board to blame and a million-dollar MMO playerbase wondering what comes next.
Big games like Resident Evil Requiem and Nioh 3, indies like Mewgenics and Menace and what could be our first viral game of the year. February looks great.
Why do we keep getting pre-patch events like this...? Blizzard, we need to talk.