The Games Industry Won't Preserve Its History
Games are fun, and that's why the US Government won't treat them like any other artform worthy of study. At least, until the games industry says that won't risk their profits.

Games are fun, and that's why the US Government won't treat them like any other artform worthy of study. At least, until the games industry says that won't risk their profits.
Two games just launched on Steam while breaking the rules of Valve's platform. If they don't follow them, does anyone else have to?
"an unsustainable model that has been increasingly damaging the industry" - Game Pass's critiques this week seemed to gain ground, as questions of profitability surfaced.
It's been half a decade since BioWare's ill-fated Anthem dominated headlines - all while nurturing the growth of an upstart YouTube channel you might know of - right up until it died its second death. Amidst the Stop Killing Games movement? Somehow, Anthem returned... for its final death.
“prohibitively expensive” and “curtailing developer choice”. The industry's response to Stop Destroying Games is everything we expected.