The Developers Choosing Creativity Over AAA Bloat
AAA developers are sick of bloat stifling their creativity. They're making smaller teams to make smaller games, but will that translate to success?

AAA developers are sick of bloat stifling their creativity. They're making smaller teams to make smaller games, but will that translate to success?
Two games just launched on Steam while breaking the rules of Valve's platform. If they don't follow them, does anyone else have to?
"an unsustainable model that has been increasingly damaging the industry" - Game Pass's critiques this week seemed to gain ground, as questions of profitability surfaced.
It's been half a decade since BioWare's ill-fated Anthem dominated headlines - all while nurturing the growth of an upstart YouTube channel you might know of - right up until it died its second death. Amidst the Stop Killing Games movement? Somehow, Anthem returned... for its final death.
“prohibitively expensive” and “curtailing developer choice”. The industry's response to Stop Destroying Games is everything we expected.