Reports
Steam Didn't Ban Advertising In Games
Despite the headlines, Steam didn't really ban advertising in games. Instead, the biggest market in PC gaming has just clearly laid out the rules on what they'll approve - it's more than you might think.
News straight to you, before it reaches video form! All the facts and all the analysis, as soon as they're ready.
Reports
Despite the headlines, Steam didn't really ban advertising in games. Instead, the biggest market in PC gaming has just clearly laid out the rules on what they'll approve - it's more than you might think.
Reports
A new report suggests that Warner Bros is at a tipping point, with no big releases coming, not even a live service game. It looks like Multiversus finally marked an end to that ambition.
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Valve now has SteamOS on third-party devices, fulfilling a dream ten years in the making. Now they're poised to dominate an emerging market and set the standard for everyone else.
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With the news that Bioware has been reduced to under 100 staff as they start the next Mass Effect, it's time to look back at their path to this point. EA and Bioware's leadership have a lot to answer for.
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An army of secret developers is making your video games, and per a bombshell report, they're suffering to do so.
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Venture capitalists buy a game, and the devs start asking what increased prices players would pay. It's a classic story, but much like the last time we heard it, players have rebelled.
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Is Rockstar about to charge $100 for Grand Theft Auto VI? Probably not, but lots of people seem to think so. Let's dig into why.
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As analysts suggest that Game Pass can lead to a loss of 80% of sales for games on the service, we have to take a look at Game Pass and ask are Xbox's plans sustainable?
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Two more games have joined PlayStation's live service game graveyard. Based on that, plus a revealing interview, we've started to build up a picture of exactly how PlayStation went wrong.
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Marvel Rivals first season has been even more successful than it's launch. Players are thrilled with the avalanche of new content, but have NetEase set the bar a little too high for themselves?
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Five years ago, Call of Duty was likely costing Activision one billion dollars to develop and market. Despite that, it's a guaranteed success for them. The problem is what it means for everyone else in the industry.
Reports
Respawn have a perception problem for their live service with Apex Legends, and the departure of prominent content creators simply won't help things change. What will?>