Bioware's Problems Started A Decade Ago
With the news that Bioware has been reduced to under 100 staff as they start the next Mass Effect, it's time to look back at their path to this point. EA and Bioware's leadership have a lot to answer for.

With the news that Bioware has been reduced to under 100 staff as they start the next Mass Effect, it's time to look back at their path to this point. EA and Bioware's leadership have a lot to answer for.
What happens if a developer on Steam uses their game as a trojan horse to deliver malware to players? Today, we get to see Valve's reaction.
WoW’s most iconic spec should, by all accounts, be Havoc. It was king in Legion and BFA, and it’s been sliding downhill since. Is 11.1 the change it needs? In some ways yes, but in others, no.
Crossplay has been disabled on Civilization VII for launch day, and all because Firaxis have had to scale back its ambition for a multiplatform launch in favour of fixing problems.
The second time was not the charm for WB Games' platform fighter. Unfortunately, it's a story all too indicative of the publisher's fling-at-the-wall-and-see-what-sticks approach to production over the past decade. They've wasted the time of numerous, industry-leading studios. What's next?