Bioware's Problems Started A Decade Ago
With the news that Bioware has been reduced to under 100 staff as they start the next Mass Effect, it's time to look back at their path to this point. EA and Bioware's leadership have a lot to answer for.
With the news that Bioware has been reduced to under 100 staff as they start the next Mass Effect, it's time to look back at their path to this point. EA and Bioware's leadership have a lot to answer for.
Total War had quietly become an annual franchise by the late 2010s. Nearly 3 years after the last, Pharaoh, we don't even have a release window for their next project, 40K. Medieval III is being built across streams for all to see; it's nowhere near launch. Will this creative reset work?
80% of a studio just got fired because their owners seem to think tie-in licenses are more important than developers.
Plans for backwards compatibility across Xbox and PC could be subject to publisher interest, and that could be the project's doom.
“Steam is checking. Steam is catching it.” That's on AI usage within player-facing dev work on Steam games. So the disclosure is needed... so it's a good time to find out that those games disclosing AI usage are consistently performing worse on almost every metric. Success for genuine creativity?