
Loading Screen
Loading Screen: The Always Online Argument
Ubisoft and EA are both grappling with always online requests today, with player demands for offline modes for SKATE and The Crew 2.
The home of our Gaming content. Get the brief with Loading Screen, read research reports as soon as they're ready, and catch all the analysis on video ad-free.
Loading Screen
Ubisoft and EA are both grappling with always online requests today, with player demands for offline modes for SKATE and The Crew 2.
News Videos
11 Bit Studios are renowned for their single-player narrative chops... so when they ditch a €10 million project, arguing that the cost to complete it poses too great a risk? We listen.
Reports
After nearly two decades, nearly two hundred thousand people are playing another Bethesda re-release. How do they keep getting away with it?
Loading Screen
Up until recently, major Japanese developers had historical game documents "piled up like trash". Now, they're taking games preservation seriously.
Loading Screen
Valve are rewriting the rules of Steam to give users more information, and it could mean better options in games for all of us.
News Videos
No longer a concern for the future, the harsh realities of how current US trade policies will impact the industry we all love are here. And those realities? They're worsening by the day!
Reports
Privacy concerns have Discord users worried about a new "experiment", but the truth is, the app really doesn't have a choice in the matter.
Loading Screen
Pocketpair have a plan to defeat Nintendo's patent lawsuit. They just have to prove that everyone else used Nintendo's patents before they filed them
Reports
Single-player narrative games can't sell well enough to make back their budgets, and the impact that has on the games you get to play is becoming clear.
Loading Screen
This weekend, we've seen a great example of Advanced Access going wrong, but the developer's response was just right.
News Videos
Mods are the lifeblood of many gaming communities, improving and expanding on experiences long after official development has ceased. With UGC firmly at the centre of industry talks, the question that remains ever prevalent? How much control should IP-holders have over mods of their titles?
Reports
Hardware costs are going up, if they're even available at all, and the knock-on impact of tariffs on the games industry could wreck so much more.