How Licensing Ruined Video Games
Why have brand deals, tie in skins and franchise takeovers become the core product in almost every game? Is nothing allowed to just have it's own aesthetic any more?
Why have brand deals, tie in skins and franchise takeovers become the core product in almost every game? Is nothing allowed to just have it's own aesthetic any more?
Bungie has broken 18 months of silence with an update on their extraction shooter revival for Marathon, but they didn't have a lot to say. Per leaks, that wasn't necessarily by choice.
Blizzard is picking up the pieces from 11.0.5’s launch, Hallow’s End just went live with a set of terrific new rewards, and we figure out what’s next for The War Within.
18 months after announcing an end to paid DLC, Cities Skylines just got a brand new DLC. And all while its successor is still in the middle of its resurgent arc. Certainly feels like Paradox broke the emergency glass.
Games are fun, and that's why the US Government won't treat them like any other artform worthy of study. At least, until the games industry says that won't risk their profits.