How Licensing Ruined Video Games
Why have brand deals, tie in skins and franchise takeovers become the core product in almost every game? Is nothing allowed to just have it's own aesthetic any more?
Why have brand deals, tie in skins and franchise takeovers become the core product in almost every game? Is nothing allowed to just have it's own aesthetic any more?
Corporate shenanigans, nepotism at the highest levels... It's all been about family for Ubisoft, even at the cost of BILLIONS in market value for the much-maligned publisher. Despite this, things were looking up. So, of course, Yves and co. decided to throw everything into chaos once again.
A worrying launch for Arknight: Endfields as players found themselves paying for someone else's gacha game habit.
Why play games, or even watch another human play games, when you can just have your copy play itself? That's the question that it looks like Sony are asking its audience. What are they really doing?
A billion euros lost, the Sands of Time remake dead alongside five more games, and studios shuttered. What is Ubisoft playing at?