Blizzard's Ex-Developers Are Finally Showing Us Their Games
In the last few years, we have seen a rush of developers leaving Blizzard to form new studios, and now we're seeing results. We know they have talent, but is that enough to succeed?

In the last few years, we have seen a rush of developers leaving Blizzard to form new studios, and now we're seeing results. We know they have talent, but is that enough to succeed?
Today, I found an unlikely story of how Unity mismanaged a promising project... while they kill off multiplayer games to save a few pennies on server costs.
Finding themselves at the centre of drama upon drama, Jagex didn't seem like they were ever going to make changes for the good of their RuneScape player base. Completely overhauling their egregious MTX systems certainly wasn't on the bingo card. Can players trust them to follow through?
30 years of releases mean nothing in the face of EA's demand for massive hits, as the Need for Speed series is reportedly put on ice.
$250m in bonuses denied to staff, leaks of internal documents, massive delays, and legal battles. The Subnautica 2 situation is wild.