Blizzard's Ex-Developers Are Finally Showing Us Their Games
In the last few years, we have seen a rush of developers leaving Blizzard to form new studios, and now we're seeing results. We know they have talent, but is that enough to succeed?

In the last few years, we have seen a rush of developers leaving Blizzard to form new studios, and now we're seeing results. We know they have talent, but is that enough to succeed?
We need to talk about this patch launch.
Ubisoft and EA are both grappling with always online requests today, with player demands for offline modes for SKATE and The Crew 2.
11 Bit Studios are renowned for their single-player narrative chops... so when they ditch a €10 million project, arguing that the cost to complete it poses too great a risk? We listen.
After nearly two decades, nearly two hundred thousand people are playing another Bethesda re-release. How do they keep getting away with it?