
Ion Admits Where WoW Went Wrong (And How He's Fixing It)
Ion finally admitted what went wrong after Legion: He was afraid. In a huge talk given to game devs, he explained everything that steered him and the team wrong over the last 6 years.
Creative Director, host of the Bellular channels.
Ion finally admitted what went wrong after Legion: He was afraid. In a huge talk given to game devs, he explained everything that steered him and the team wrong over the last 6 years.
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In a genuinely unprecedented move, Blizzard will 10x drop rates for mounts from raids and dungeons throughout July. It's farming month!
No, we're not kidding. You'll probably do more damage using this thing, and we have the math to prove it.
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Amongst the ashes of E3 remains Geoff Keighley and the season of announcements built around his Summer Game Fest. Recent years have been an inconsistent, if at least admirable, attempt to emulate the E3 showcases of old. This year, in its muted nature, might be a sign of things to come.
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Their ARPG formula earned them 5+ GOTY contenders within a decade and their own subgenre. Now? FromSoft, they who defined the "Souls-like", have ditched much of their formula to drop a pseudo-roguelite, PvE co-op title with Battle Royale elements? It's certainly one way of building for the future.
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We checked out what's on offer in patch 11.2 - Ghosts of K'aresh, and found our interest piqued.
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It's no secret that Xbox has had to scramble to recover after losing a LOT of ground in the console space. Reports suggested they were pivoting towards a handheld + Game Pass combo. But, with Valve opening up SteamOS to 3rd parties, is it too little, too late for Phil Spencer's team?
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It seems everyone, Sony included, expected Marathon to be delayed. With that reality now coming to pass, what can Bungie actually do to turn things around with their (already struggling) upcoming Live Service?
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Producer on most of Rockstar's biggest hits, Leslie Benzies sold an impressive plan to investors: Rockstar-quality games with AAA-quality user-generated content on day one. Now that MindsEye is in players' hands... it seems he overpromised. A lot!
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FOMO has the worst rep in the industry. Where once players simply wanted to be involved in updates they might miss, now it's associated firmly with predatory engagement and monetisation practices. Arrowhead flipped the script. The fight for Super Earth? You had to be there...
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Splitgate 2 should have been the explosive, successful return of one of the pandemic-era's breakout successes. Instead, it's become mired in stacked controversies and apologies. Can 1047 Games recover, or will it need to be 3rd time's the charm for Splitgate?!
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There's no use denying it, physical games as we knew them are in their final stage of dying. We could mourn them, of course, but the better option could be to platform ventures like Lost in Cult, who aim to bring them back in a fascinating manner!