The Internal Strife That Plagued Blizzard Entertainment
Having uncovered their project graveyard, we now look into the reality of how Blizzard devoured itself from within over the past decade.

Having uncovered their project graveyard, we now look into the reality of how Blizzard devoured itself from within over the past decade.
We need to talk about this patch launch.
Ubisoft and EA are both grappling with always online requests today, with player demands for offline modes for SKATE and The Crew 2.
11 Bit Studios are renowned for their single-player narrative chops... so when they ditch a €10 million project, arguing that the cost to complete it poses too great a risk? We listen.
After nearly two decades, nearly two hundred thousand people are playing another Bethesda re-release. How do they keep getting away with it?