Reports
Ubisoft's Live Service Gamble May Have Failed... Again
They've gone from eight million players in launch week to reports of under twenty thousand across all platforms - it's not looking good for XDefiant and Ubisoft.
News straight to you, before it reaches video form! All the facts and all the analysis, as soon as they're ready.
Reports
They've gone from eight million players in launch week to reports of under twenty thousand across all platforms - it's not looking good for XDefiant and Ubisoft.
Reports
How bad does something have to go for you to walk away after months of work? This is the story of an already successful indie game, Haak. And how 14 months of work went down the drain, and a game is now denied to Xbox players because of corporate oversights.
Reports
Black Myth: Wukong is now the most played single player game on Steam ever, but what's driving this success - and why does it matter so much to the games industry at large? Let's break it down.
Reports
"A game for everyone is a game for no one" is the motto that Helldivers developer Arrowhead are struggling to reconcile with a huge playerbase that all want different experiences from the game. Some of whom are bombarding the Steam Reviews to get the developers to make sure the game is for them.
Reports
In a shocking move, we have good news. Hi-Fi Rush and its developer Tango Gameworks will in fact live on to make more games - and it's all thanks to the PUBG publisher Krafton.
Reports
AD Free Video! Recently there's been a lot of talk about Stop Killing Games and their attempts to bring a new public initiative to the European Commission - one that could see the EU set rules for how live service game end their service. So let's break it down - and address *how* this all works.
Reports
A $10 Hero purchase on day one of paid early access would be bad enough, but fans feel worse about it coming from ex-Blizzard devs. Stormgate's launch hasn't gone well, so let's break it down.
News Posts
Apex Legends will not move ahead with a controversial plan to force players to pay for their battle passes with real currency - thanks to fan backlash. But it paints a picture of EA's problems going forwards - they need fans onside.
Reports
“Will Team Fortress 2 Stay Fixed?” After a year of chaos, bots and miserable play experiences - Valve have listened to the TF2 community. But the question above is on everyone's lips - is this permanent?
Reports
Have Free To Play PvP games devalued the market to the point where a new, paid, PvP game can't exist any more? The Beta for Concord - and the reception to it - has us wondering.
Reports
Why have brand deals, tie in skins and franchise takeovers become the core product in almost every game? Is nothing allowed to just have it's own aesthetic any more?
Reports
Ubisoft are doubling down on a practice they’re historically terrible at. Remasters. But when you look back at their history of remasters, it’s easy to worry about what that looks like. So what’s changed - why does Ubisoft think they can actually pull it off this time?