Reports
Steam Are Trying To Protect Customers From Season Passes
Steam are changing how PC game sales work, again, and this time, their sites are firmly set on curbing the worst excesses of Season Pass products on their store.
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Reports
Steam are changing how PC game sales work, again, and this time, their sites are firmly set on curbing the worst excesses of Season Pass products on their store.
Reports
AAA developers are sick of bloat stifling their creativity. They're making smaller teams to make smaller games, but will that translate to success?
Reports
EA CEO Andrew Wilson is talking to investors about changing Apex Legends after multiple earnings calls where the game underperformed. As the new season launches, do Apex fans have cause to be worried?
Reports
Over 100k Helldivers took to the battlefield for the first time in months, and it's all thanks to Arrowhead doubling down on what players loved at launch. Let's dig into how Helldivers recaptured its audience.
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Games are fun, and that's why the US Government won't treat them like any other artform worthy of study. At least, until the games industry says that won't risk their profits.
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Why is Denuvo attempting to clean up its reputation with the gaming audience? Maybe it has something to do with major companies using a lack of Denuvo in their games as marketing.
Reports
Long-time PlayStation executive Shawn Layden has a stark warning for the industry, as consolidation and higher expectations and budgets mean the creative AA middle ground of gaming faces a death sentence.
Reports
18 days of crunch for Star Citizen developers ended with an impressive (if buggy) demo on display in front of paying fans, but from the perspective of management, it might yet pay off.
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In the last few years, we have seen a rush of developers leaving Blizzard to form new studios, and now we're seeing results. We know they have talent, but is that enough to succeed?
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Five separate studios now claim they are following in the footsteps of Disco Elysium. Who's telling the truth, and does it even matter, if we get good games?
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Premium purchase opportunities are now the core mechanic Overwatch has to entice audiences back regularly. Two years from release, let's check in on a game that's marketed around paying rather than playing.
Reports
Starfield has taken a battering in public perception following the release of the Shattered Space expansion, as the hopes of a reborn game are themselves shattered. But were Bethesda even trying to achieve that?