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PSN was down for a full day. That might sound like an inconvenience and nothing more, but looking deeper we see a Sony who continues to make big, risky, wasteful bets... apparently without a backup plan?
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The second time was not the charm for WB Games' platform fighter. Unfortunately, it's a story all too indicative of the publisher's fling-at-the-wall-and-see-what-sticks approach to production over the past decade. They've wasted the time of numerous, industry-leading studios. What's next?
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After turning their biggest win in years (Helldivers 2) into a substantial PR loss, Sony have finally - almost - figured out the implementation of their PSN accounts on PC. Question is, how long until they find a way to turn this into a loss?
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Twelve years after the ill-fated reveal of the Steam Machine, has Valve finally cracked it? SteamOS isn't simply a fancy Big Picture mode. For handhelds like the Legion Go S model, it could be the biggest step yet to disrupt the PC gaming market permanently!
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A decade ago, BioWare had cemented themselves as royalty of the Western RPG, with two successful trilogies, an MMO & a Sonic the Hedgehog RPG, all released within the prior ten years. Now, though, that multi-production studio is dead and gone. What will rise from its ashes?
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Some of the biggest AAA success stories of the past decade should have been mired with reports of the abuse of those who worked on them, yet only a handful of outlets even paid attention. What's going on?
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The gaming press ran with it, Dragon Age failed to meet expectations by 50% and now EA's stock has plummeted at record speed! Yet that's far from a fair explanation of the problem EA is facing. Dragon Age was little more than a rounding error...
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It's the looming behemoth set to define the games industry in 2025 and beyond, just by launching. However, GTA VI also holds the power to redefine the value proposition of AAA games for years to come. Will Strauss Zelnick's Take-Two pull the trigger on raising AAA's price ceiling once more?
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Stop us if you've heard this one before: Runescape developer Jagex has been sold to another corporate owner. Now, its players are feeling the threat of another wave of price increases and predatory monetisation!
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Up to 80% of potential sales lost at the altar of growing Xbox Game Pass? Can (or will) Microsoft continue to justify that kind of risk betting on the no-so-near future?
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PlayStation began this decade with BIG live game plans, with 12 services planned to be on the market within 5 years. With only a year to go, they've (almost - RIP Concord) managed 4. But reports suggest 3 more have just been cancelled!