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Loading Screen: Xbox Bow Out Of The Console Market (Sort Of)
It's an accidental Xbox special today. They decided to own the news cycle, but it's not all positive.
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It's an accidental Xbox special today. They decided to own the news cycle, but it's not all positive.
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NVIDIA have killed GeForce Experience in cold blood, another studio has bled out in the modern climate, and EA might lose the CEO that got them where they are today. Interesting times!
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Leadership at WB Games keeps driving towards a live service future that looks destined to slip out of their grasp. When will they learn that releasing a finished game and charging for it upfront is, in fact, their strength?
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AAA developers are sick of bloat stifling their creativity. They're making smaller teams to make smaller games, but will that translate to success?
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Despite maintaining 6-figure daily players, EA aren't happy with Apex Legends' slow decline. They want more money, and so: they've started to squeeze.
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Warner Bros. Games have released three mass-market games this year and every one has flopped. They've now had to write off $300m in losses, so let's dig in to see what they're scrambling to do to survive.
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The death of publisher Private Division has been drawn out by owner Take-Two for nearly a year now, but it's finally over as they sell nearly their entire library of indie-scale games.
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As AAA budgets balloon and even the leanest of indie successes struggle, is there a future for the middle ground we used to love so much? Signs point to maybe, but it's up to us.
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Yet another developer is publicly disavowing Denuvo after a consumer campaign against the DRM tool, but as we dig into the story, maybe they never used it in the first place.
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Defying live service expectations once again, Helldivers 2's "60-day plan" was a roaring success. What's next for 2024's democratic deliverers?
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EA CEO Andrew Wilson is talking to investors about changing Apex Legends after multiple earnings calls where the game underperformed. As the new season launches, do Apex fans have cause to be worried?
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Bioware can't make Dragon Age like they used to, but that's nothing to do with The Veilguard! Turns out almost no one at the company even knows how to work with the tools the original games were made with.