
Reports
EA Breaks 1000 Layoffs in 2 Years
Over 1000 layoffs in two years, another studio closed and another game gone. EA are operating in a culture of fear where they can't think about their future.
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Reports
Over 1000 layoffs in two years, another studio closed and another game gone. EA are operating in a culture of fear where they can't think about their future.
News Videos
4 Years. 4 Months. 17 Days. That's how long Tim Sweeney (backed by Epic Games) had been battling Apple in the courts of the world before Apple's fairly shocking loss at the start of this month. In a battle of billionaires, we actually won?
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Today, Steam approved the launch of a new game. One that was designed to be propaganda for the Russian invasion of Ukraine.
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EA have a licensed game problem, as they try to balance fan demand with licensing costs, and come up with bad results.
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Capcom have been winning for 8, 10, no 12(!) years and counting! Players have been loving it, investors had been loving it, but maintaining a streak of success this long comes at a cost, a cost players feel like they're starting to pay... Especially on PC.
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Player numbers for Battlefront II have gone up nearly 2000% in the last month, and it's at least partly thanks to a fan rebellion.
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Stalker's enhanced editions launched this week with missing monuments, and players weren't happy. Now, GSC have relented and put them back.
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Microsoft yearned for the closure of the Activision Blizzard deal, making every promise needed to make it across the line. That included plenty towards those advocating for their workers' rights. Now that the deal has closed, they don't want to honour those promises!
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Steam banned NFT games, yet this week we heard about two of them coming to the platform. Has Valve loosened the rules?
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After a string of relative failures, Assassin's Creed: Shadows was the success Ubisoft needed to kickstart their journey back towards stability. Successfully convincing Tencent to bail them out to the tune of €1.16bn with "Two-bisoft"? That certainly makes things simpler.
Reports
Valve are setting their standards early for SteamOS on third-party devices, and that bodes well for the future.
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A new player in preservation has arrived, and they're interested in treating physical games as the art that they are.