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Loading Screen: The De-Fortnite-ification Begins
Dreams of Fortnification are coming to an end. For now, at least. Meanwhile, nightmares under Microsoft continue.
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Dreams of Fortnification are coming to an end. For now, at least. Meanwhile, nightmares under Microsoft continue.
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As content creators on YouTube we're no strangers to the Digital Millennium Copyright Act (DMCA), but while frustrating, it's usually something we can deal with. Much less workable is the storm of false strikes that have been hitting Steam lately, with bad actors emboldened by Valve's lax systems!
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Silksong releasing so suddenly is so exciting! Surely, it can't have kicked off a cascading nightmare of delays threatening indie games, right? Well...
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Dreamhaven, once full of promise, failed to make a splash. Now, they're drowning. In search for an answer, I went way, way overboard and got personal. I do not apologise.
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The future of gaming is not gamers. It's not even on consoles or PCs. The next generation prefers phones and experiences. What does that mean for the games you love?
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Xbox save you (maybe, eventually) from the dreaded Unreal Engine 5. Maybe. Plus, Square Enix execute a beloved mod. Why? VERY good question.
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I'm sure there's other news for me to cover... but that can wait until tomorrow. We've all gotten very good at waiting, thanks to today's story. It's my genuine pleasure to publish this.
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A multibillion-dollar industry rose & collapsed back to barely a few hundred million in the space of a year. That began in 1983, and ever since the question has remained... will it happen again? Can it? Three consecutive years of record industry layoffs would suggest it may have already begun.
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Opening Night Live was interesting. I mostly liked it, but it turns out, I'm in a small group. So, I spent all of today working on a spreadsheet to figure out why viewers didn't like ONL.
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Steam just did the least Steam thing imaginable. They hid information from you. They're artificially inflating review scores. No, I'm not exaggerating.
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As it turns out, 'Ubislop' is older than many of the kids responsible for the industry being, well, how it is and where it's going. Which I'll get into in this Loading Screen, too!
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For a decade, Capcom have had it all. They couldn't bear to let their streak fade, and Monster Hunter Wilds took the hit. Negative reviews, player backlash and investor frustrations all flooded in just as sales of the game slowed to a trickle! Can Capcom's latest recover? Does it deserve to?