
Loading Screen
Loading Screen: EA Aren't Selling $80 Games
As the tide shifts in an industry hungry for more revenue, EA aren't willing to risk selling $80 games. They don't seem to think they need to.
The Bellular daily gaming newsletter, bringing you everything you need to know, 5 days a week, Monday to Friday.
Loading Screen
As the tide shifts in an industry hungry for more revenue, EA aren't willing to risk selling $80 games. They don't seem to think they need to.
Loading Screen
Tencent asked PlayStation if they could make a Horizon game. PlayStation said no. Tencent made a game that looked like Horizon. PlayStation asked them to stop. Tencent said no. Now the lawyers are out for blood.
Loading Screen
Collective Shout claim responsibility and duck from blame, itch.io prove the slope is VERY slippery, and we might maybe have a solution to work towards. What a week! What do you mean it's only Monday?
Loading Screen
Alt title: How Putin Stopped One Team From Saving Multiplayer Games Forever. I'm not kidding!
Loading Screen
First, they targeted Steam, and now the payment processors have been directed at Itch.io. A whole generation of independent games and media has just been censored.
Loading Screen
Xbox are backpedalling, as their first attempt to charge $80 for a game is quietly reversed.
Loading Screen
An anonymous complaint has the Stop Destroying Games movement concerned, but with 1.4 million signatures a week before the deadline, they're doing pretty well regardless.
Loading Screen
Ubisoft's shareholders had questions, and Yves Guillemot had answers, as the company opened up the floor to the public at their AGM.
Loading Screen
Per the fired leadership, "Krafton engaged in a months-long campaign to delay Subnautica 2’s release." The allegations are damning.
Loading Screen
In which the reward for overwhelming success is a trip to the Jobcentre, and the reward for being a good, efficient worker is... also a trip to the Jobcentre. This one's a bit gloomy.
Loading Screen
Valve just added a new rule to Steam, saying they don't decide what gets to be on their store anymore. Someone else does.
Loading Screen
Today, I found an unlikely story of how Unity mismanaged a promising project... while they kill off multiplayer games to save a few pennies on server costs.