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Loading Screen: There Is No Reward For Success
In which the reward for overwhelming success is a trip to the Jobcentre, and the reward for being a good, efficient worker is... also a trip to the Jobcentre. This one's a bit gloomy.
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In which the reward for overwhelming success is a trip to the Jobcentre, and the reward for being a good, efficient worker is... also a trip to the Jobcentre. This one's a bit gloomy.
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$250 million up for grabs. Early Access launch denied and delayed. Founders fired, bonuses in jeopardy and lawsuits filed. The road to Subnautica 2's launch has fast become one of the messiest we've seen in quite some time...
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Valve just added a new rule to Steam, saying they don't decide what gets to be on their store anymore. Someone else does.
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Today, I found an unlikely story of how Unity mismanaged a promising project... while they kill off multiplayer games to save a few pennies on server costs.
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Finding themselves at the centre of drama upon drama, Jagex didn't seem like they were ever going to make changes for the good of their RuneScape player base. Completely overhauling their egregious MTX systems certainly wasn't on the bingo card. Can players trust them to follow through?
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30 years of releases mean nothing in the face of EA's demand for massive hits, as the Need for Speed series is reportedly put on ice.
Reports
$250m in bonuses denied to staff, leaks of internal documents, massive delays, and legal battles. The Subnautica 2 situation is wild.
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Raises, safety precautions and complete control over how their voices will be used for Generative AI tools. SAG-AFTRA managed to get everything they wanted for their members.
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Everything's better, down where it's wetter, under the sea, unless you work at Unknown Worlds on Subnautica 2, in which case, allegations are flying that Krafton just denied you your piece of a $250m bonus.
Reports
Runescape just announced MTX changes that will lose developer Jagex money. And that's the point, because they'd rather lose money than players.
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With 1.3 million signatures in the EU and 181,000 signatures in the UK, Stop Killing Games has provoked a dismal response from the industry. But the next response from Governments will be much more important.
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Whether you're a Valve employee, developer or customer, Steam's an expansive, labyrinthine beast to contend with at the best of times... but it works. Valve's guidelines keep it that way, so when big names defy the rules? It's a slippery slope for Gabe Newell & team if they don't respond decisively!