Reports
These Are The Plans To Stop Game Censorship
The last few weeks of censorship chaos from Payment Processors have folks wondering what the solutions could possibly be.
Reports
The last few weeks of censorship chaos from Payment Processors have folks wondering what the solutions could possibly be.
Lore
The background lore in this patch actually contains the entire story of Locus-Walker, and his role in the fall of K'aresh.
News Videos
What defines art? Collective praise? Personal preference? Your credit card provider?! Cultural traditions? If one of those doesn't sound right to you, you're not alone, but it's what's been happening globally. Small activist groups shouldn't be dictating global art, or stores like Steam & Itch.io!
Warcraft Videos
So, uh, good thing we knew about Midnight, huh? Otherwise, this could have been ROUGH. Just like the patch launch is.
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The aftershocks of Xbox's mass layoffs and cancellations rumble on. We're just starting to see the full impact as even more games get cancelled.
News Videos
100 Million Players. A feat that took Call of Duty 13 months, and over 2 years for runaway shadowdrop success, Apex Legends to hit. At last count, Ubisoft's RB6: Siege has barely made it over 80% there after a successful decade. Why the hell then does EA think Battlefield 6 can reach it?
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All PlayStation wants to talk about is their great balance sheet, but all their investors want to talk about is Marathon. It's not very fair.
Warcraft Videos
Which class enters K'aresh with head held high? Are any left crying in Dornogal's taverns? Let's find out.
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Steam refused to release a promising indie horror game on seemingly arbitrary terms, after being spooked by payment processors. The dev isn't letting that stop them.
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All the drawbacks of a physical game, and a digital game - Nintendo's Game Key Cards haven't been well recieved. Which is why fans were excited about surveys where they could make their anger clear. But the story might not be so clear cut.
News Videos
Founded by Yves Guillemot and his brothers Christian, Claude, Gérard, and Michel, Ubisoft has, for nearly 40 years (30 post-IPO), maintained its family-led structure. After dodging forced privatisation, they've just doubled down with some blatant nepotism. What could go wrong?
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Fired executives, six years of development time and threats of layoffs. But we're still far away from the next BioShock game.