Narrative Games Cancelled Because Of The Market
Single-player narrative games can't sell well enough to make back their budgets, and the impact that has on the games you get to play is becoming clear.
Single-player narrative games can't sell well enough to make back their budgets, and the impact that has on the games you get to play is becoming clear.
Total War had quietly become an annual franchise by the late 2010s. Nearly 3 years after the last, Pharaoh, we don't even have a release window for their next project, 40K. Medieval III is being built across streams for all to see; it's nowhere near launch. Will this creative reset work?
80% of a studio just got fired because their owners seem to think tie-in licenses are more important than developers.
Plans for backwards compatibility across Xbox and PC could be subject to publisher interest, and that could be the project's doom.
“Steam is checking. Steam is catching it.” That's on AI usage within player-facing dev work on Steam games. So the disclosure is needed... so it's a good time to find out that those games disclosing AI usage are consistently performing worse on almost every metric. Success for genuine creativity?