Loading Screen: The Always Online Argument
Ubisoft and EA are both grappling with always online requests today, with player demands for offline modes for SKATE and The Crew 2.

Ubisoft and EA are both grappling with always online requests today, with player demands for offline modes for SKATE and The Crew 2.
DOOM, Among Us, Hearthstone, and Elder Scrolls. All IP, and all with entries that were built on a fundamentally vulnerable engine... for the past eight years! There's a patch now, but what about the countless games that simply don't have anyone to fix them anymore? It's a problem.
The devs of Mindseye have told all about their terrible working conditions, and with a little help, they're standing up against their bosses.
The devs wanted "to make good game", and, despite all odds, they managed it. BF6 fixes everything 2042 broke. Including player trust.
"Fully funded to release." After the ex-Blizzard alumni at Frost Giant had raised around $40 million to produce "StarCraft III" in all but name, that was their claim. Now, just over a year after its early access launch, it's hard not to question what the hell happened with Stormgate?!