Loading Screen: How An Indie Studio Dies A Month After Release
An international web of legal action, financial distress and absurd publisher behaviour is one way to kill a studio.
An international web of legal action, financial distress and absurd publisher behaviour is one way to kill a studio.
A world should probably have a functional economy. Let's take a look at what happened in Classic to see what kind of lunacy we have to look forward - and all new kinds of madness we're going to invent.
The dilemma for indie devs. Release a demo and have your game stolen, or launch with poorer marketing?
With some weeks seeing over 700 new releases on the platform, its never been tougher for the middle of the pack to succeed on Steam.
The vibecoding era is here, and some modders are not interested in accomodating it.