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Warcraft's RTS Era Has Been Re-Reforged...
Approaching five years since the massive betrayal, Blizzard has given Warcraft III some much-needed TLC. It IS Blizzard though, so it didn't go quite as planned...
Video editor for Bellular News. Occasional contributor to our written output via research & Editor's Note.
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Approaching five years since the massive betrayal, Blizzard has given Warcraft III some much-needed TLC. It IS Blizzard though, so it didn't go quite as planned...
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6v6 is back, Overwatch has returned to its original form and of course, all its lapsed players have returned and everyone is happy... Surely Blizzard hasn't dropped the ball again?
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Leadership at WB Games keeps driving towards a live service future that looks destined to slip out of their grasp. When will they learn that releasing a finished game and charging for it upfront is, in fact, their strength?
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Despite maintaining 6-figure daily players, EA aren't happy with Apex Legends' slow decline. They want more money, and so: they've started to squeeze.
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As AAA budgets balloon and even the leanest of indie successes struggle, is there a future for the middle ground we used to love so much? Signs point to maybe, but it's up to us.
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Defying live service expectations once again, Helldivers 2's "60-day plan" was a roaring success. What's next for 2024's democratic deliverers?
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Ubisoft released a game that was so well-received, it landed in the top 4% of games this year on OpenCritic. Obviously then, the team behind it have been disbanded. Oh, Ubisoft!
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EA made a point of dropping Denuvo before the launch of Dragon Age. With such a high profile slight, Denuvo had no choice but to respond. Are they worth listening to?
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8 years after it first spawned on a designer's napkin, Concord is officially dead. Sony's major investment, Firewalk, is shuttered and its staff gone. How'd we get here?
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Squadron 42, Star Citizen's standalone, expansive campaign finally has a 2026 release date. Reaching that announcement cost the staff - it took an 18-day work "week". Was it worth it?
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Riot just laid off the most impactful artists on the League of Legends team. Less than 24 hours later they dropped some of the most egregious gacha mechanics into LoL yet.
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Humble Games were publishing well-loved indies. Then Ziff Davis bought and unceremoniously laid the whole team off. Devs still needed their games published, which led Ziff to do something quite odd...