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Post-Concord, Sony Has Grounded Firewalk... For Good
8 years after it first spawned on a designer's napkin, Concord is officially dead. Sony's major investment, Firewalk, is shuttered and its staff gone. How'd we get here?
Video editor for Bellular News. Occasional contributor to our written output via research & Editor's Note.
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8 years after it first spawned on a designer's napkin, Concord is officially dead. Sony's major investment, Firewalk, is shuttered and its staff gone. How'd we get here?
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Squadron 42, Star Citizen's standalone, expansive campaign finally has a 2026 release date. Reaching that announcement cost the staff - it took an 18-day work "week". Was it worth it?
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Riot just laid off the most impactful artists on the League of Legends team. Less than 24 hours later they dropped some of the most egregious gacha mechanics into LoL yet.
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Humble Games were publishing well-loved indies. Then Ziff Davis bought and unceremoniously laid the whole team off. Devs still needed their games published, which led Ziff to do something quite odd...
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Xbox have ground their legacy series to dust, yet they've done right by one, truly Ageless series. Surely they could apply those learnings elsewhere?
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Led by a ragtag group of anarchist artists, the development of Disco Elysium was a fascinating story. Today, though? The story of FIVE development teams born of its collapse.
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When 80% of the marketing beats for the new season of your *video game* involves cosmetic-only Premium additions, there might be a problem. You OK there, Blizzard?
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With a nudge from California's government, Valve have said the quiet part out loud. You do NOT own your Steam library, and it could be stripped from you at any time.
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Paradox have had a turbulent time so their executives' solution? Hosting a press event filled with flowery words, and no games! Have they convinced us?
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"A Brand New Universe, 25 Years In The Making". That's how Bethesda tried to sell us on Starfield. It didn't land. Could they 'pull a No Man's Sky'? With its first expansion out we know the answer. No. And Bethesda don't want to.
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Once again, Sony try to sneak a few extra dollars out of your wallet. Their only strategy - squeezing remasters for every drop, even leaning on deceptive practices - is getting tiresome.
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Following its very public series of losses, Ubisoft are reportedly considering going private. What does this mean for the games they develop? Who comes out of all of this a winner?