World of Warcraft Has A Perception Problem
Value is in the eye of the beholder, and after taking stock of things, I think I understand why modern WoW struggled after The War Within’s launch.

Value is in the eye of the beholder, and after taking stock of things, I think I understand why modern WoW struggled after The War Within’s launch.
Today, I found an unlikely story of how Unity mismanaged a promising project... while they kill off multiplayer games to save a few pennies on server costs.
Finding themselves at the centre of drama upon drama, Jagex didn't seem like they were ever going to make changes for the good of their RuneScape player base. Completely overhauling their egregious MTX systems certainly wasn't on the bingo card. Can players trust them to follow through?
30 years of releases mean nothing in the face of EA's demand for massive hits, as the Need for Speed series is reportedly put on ice.
$250m in bonuses denied to staff, leaks of internal documents, massive delays, and legal battles. The Subnautica 2 situation is wild.