They're Trying To Avoid AAA Bloat
Inspired by the man who abandoned Bethesda to strike out on his own we wondered... are modern tools finally at a place where AAA bloat can be sidestepped to success?

Inspired by the man who abandoned Bethesda to strike out on his own we wondered... are modern tools finally at a place where AAA bloat can be sidestepped to success?
We need to talk about this patch launch.
Ubisoft and EA are both grappling with always online requests today, with player demands for offline modes for SKATE and The Crew 2.
11 Bit Studios are renowned for their single-player narrative chops... so when they ditch a €10 million project, arguing that the cost to complete it poses too great a risk? We listen.
After nearly two decades, nearly two hundred thousand people are playing another Bethesda re-release. How do they keep getting away with it?