The Internal Strife That Plagued Blizzard Entertainment
Having uncovered their project graveyard, we now look into the reality of how Blizzard devoured itself from within over the past decade.

Having uncovered their project graveyard, we now look into the reality of how Blizzard devoured itself from within over the past decade.
Two games just launched on Steam while breaking the rules of Valve's platform. If they don't follow them, does anyone else have to?
"an unsustainable model that has been increasingly damaging the industry" - Game Pass's critiques this week seemed to gain ground, as questions of profitability surfaced.
It's been half a decade since BioWare's ill-fated Anthem dominated headlines - all while nurturing the growth of an upstart YouTube channel you might know of - right up until it died its second death. Amidst the Stop Killing Games movement? Somehow, Anthem returned... for its final death.
“prohibitively expensive” and “curtailing developer choice”. The industry's response to Stop Destroying Games is everything we expected.