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Loading Screen: Square Enix Targeted By Activist Investor
Per a new investor, Square Enix is in trouble. But they can be saved, if they'll only listen.
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Per a new investor, Square Enix is in trouble. But they can be saved, if they'll only listen.
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All the headlines over recent years regarding game prices have been fixated on shrinkflation, or that first $70, now $80 being the new $60... but amidst all of it, something has flown under the radar. The average player has been getting more of their games, cheaper?! Make it make sense? Let's begin.
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Mortal Kombat and more could be coming to a screen near you, via your Netflix subscription.
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Earlier this year, we blamed the Credit companies for muscling in on Steam and dictating what constituted "art". We weren't wrong then, but with a ban being brought down upon arthouse indie horror game HORSES, we now know Valve's "judgment" is pretty terrible too!
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Two examples of the Russian government putting their thumb on the scale of game availability today, as platforms and publishers try to navigate regional laws.
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Last year, Bungie gave Destiny players an exit ramp... and most players took it! They've been scrambling to recover since, amidst the chaotic apparent non-starter that's been Marathon. All the while, even Sony has given up on them to the tune of $240 million!
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Steam, Epic, Humble. All of them banned Horses. GOG are making a killing off it, though.
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Turns out all Arrowhead had to do to fix one of their most enduring problems was ask for help.
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As Sony's CFO writes off part of their Bungie investment, it seems players are too, as leadership reports falling player numbers.
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Despite creating and investing over 15 years of work at Paradox into the Cities (In Motion & Skylines) series, following Skylines II's rather dreadful launch? Colossal Order is out, and a new dev is taking over, just like that. 'Apparently', it's a "mutual" decision. . .
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After Subnautica's success, developer Unknown Worlds leapt at the opportunity of half a billion dollars to be bought by, and produce the sequel for Krafton. A deal was signed, the sequel built. But now, devs and publisher are at war over the realities of the fine print... oh. And $250 million!
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The problem with making promises to players is that they don't forget, especially after you get nearly $100m for selling the company.