Reports
The Games Industry Won't Preserve Its History
Games are fun, and that's why the US Government won't treat them like any other artform worthy of study. At least, until the games industry says that won't risk their profits.
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Reports
Games are fun, and that's why the US Government won't treat them like any other artform worthy of study. At least, until the games industry says that won't risk their profits.
Reports
Why is Denuvo attempting to clean up its reputation with the gaming audience? Maybe it has something to do with major companies using a lack of Denuvo in their games as marketing.
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Today, a look at allegations that Destiny might have had a massive bug at the heart of one of its most important mechanics for years.
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Even before launch, Call of Duty is courting controversy as players have argued the best version of the game's sound features is hidden behind a $20 paywall.
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Squadron 42, Star Citizen's standalone, expansive campaign finally has a 2026 release date. Reaching that announcement cost the staff - it took an 18-day work "week". Was it worth it?
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Today, a deep dive into reports around Ubisoft disbanding the team that made the critically acclaimed Prince of Persia: The Lost Crown. Because even when Ubisoft win, they can't win.
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Riot just laid off the most impactful artists on the League of Legends team. Less than 24 hours later they dropped some of the most egregious gacha mechanics into LoL yet.
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Long-time PlayStation executive Shawn Layden has a stark warning for the industry, as consolidation and higher expectations and budgets mean the creative AA middle ground of gaming faces a death sentence.
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Nintendo NO! Wait, no, today it's Sega that are suing a Japanese game developer for patent infringement, following their one-time rival in making money from legal threats as well as video game development. Plus, reports that Netflix closed their AAA game team down as they changed their focus.
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18 days of crunch for Star Citizen developers ended with an impressive (if buggy) demo on display in front of paying fans, but from the perspective of management, it might yet pay off.
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15 months is now all you have to wait for a PS5 game to reach PC, if Spider-Man 2 is anything to go by. But does this mask a bigger issue: PlayStation dropping support sooner?
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Humble Games were publishing well-loved indies. Then Ziff Davis bought and unceremoniously laid the whole team off. Devs still needed their games published, which led Ziff to do something quite odd...