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Loading Screens: Licensed Games' Dark Side As Mass Layoffs Strike
80% of a studio just got fired because their owners seem to think tie-in licenses are more important than developers.
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80% of a studio just got fired because their owners seem to think tie-in licenses are more important than developers.
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Plans for backwards compatibility across Xbox and PC could be subject to publisher interest, and that could be the project's doom.
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“Steam is checking. Steam is catching it.” That's on AI usage within player-facing dev work on Steam games. So the disclosure is needed... so it's a good time to find out that those games disclosing AI usage are consistently performing worse on almost every metric. Success for genuine creativity?
Reports
Creative Assembly are taking a leaf from Paradox. Your feedback will shape the next Total War games.
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Cloud gaming has been repeatedly raised up by executives across the industry as "the future" for nearly TWO decades (remember Gaikai?!). Now, with hardware prices skyrocketing, can cloud gaming "platforms" find a path to carving out a meaningful corner of the industry?
Opinion
The gold rush of games starts now. The biggest AAA games, the smallest indies, all competing for your attention. Let's dive in.
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PlayStation have told investors and the press that they don't think there'll be any business impact from their decision to end disc production.
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There are more AI games on Steam than ever, but the successful ones? They have to downplay the tech to get you on board.
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RuneScape was becoming one of the most heavily monetised games of its kind. Then, last year, Jagex announced they were gutting almost all of the dark patterns at play, replacing them with... nothing? Today, to no surprise, profit is down. Will they hold their nerve?
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Xbox didn't kill Double Fine. All they did was leave them to fend for themselves with limited resources and no support. Very different.
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Even for genAI work, this is some top-grade slop... yet Epic's Tim Sweeney is proposing it's the future of Fortnite? Really?!
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For 24 hours, Xbox players couldn't access their purchased games, and it turns out it was all Microsoft's fault.