Lorewalking: Blizzard’s Attempt To Save The Story
Lorewalking might be how Blizzard fix one of their biggest problems: Having 20 years of story that only a handful of people played.

Lorewalking might be how Blizzard fix one of their biggest problems: Having 20 years of story that only a handful of people played.
Steam banned NFT games, yet this week we heard about two of them coming to the platform. Has Valve loosened the rules?
After a string of relative failures, Assassin's Creed: Shadows was the success Ubisoft needed to kickstart their journey back towards stability. Successfully convincing Tencent to bail them out to the tune of €1.16bn with "Two-bisoft"? That certainly makes things simpler.
Valve are setting their standards early for SteamOS on third-party devices, and that bodes well for the future.
A new player in preservation has arrived, and they're interested in treating physical games as the art that they are.