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The Internal Strife That Plagued Blizzard Entertainment
Having uncovered their project graveyard, we now look into the reality of how Blizzard devoured itself from within over the past decade.
Video editor for Bellular News. Occasional contributor to our written output via research & Editor's Note.
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Having uncovered their project graveyard, we now look into the reality of how Blizzard devoured itself from within over the past decade.
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We've got a better picture of what went down after Bobby Kotick's Activision gobbled up Blizzard in 2008. Jason Schreier's reporting points to one thing... Blizzard's project graveyard grew significantly during that time.
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After a loss in court, Valve have scrapped forced arbitration, putting class actions back on the menu. Great news for consumers, right? Sure, but there's a 'but'.
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Electronic Arts were once again a laughing stock with outrageously fake AI tech demos. Thing is: Those demos weren't for us - or even them.
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Season Pass? Special Edition? Limited? Gold? Ultimate? All trashed. Ubisoft have torn up their marketing playbook alongside a 4 month delay for the incoming Assassin's Creed Shadows. All while shareholding vultures continue to circle their leadership.
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It's So Over... We're So Back! The meme has become synonymous with PlayStation. This week's State Of Play only reinforces that, so what exactly IS PlayStation's plan? Where are the games?!
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They've helped bring the Outer Wilds, Edith Finch, Stray & more to us over the years, but suddenly, that Annapurna Interactive is dead... what happened?!
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Concord news is swirling. “Toxic positivity.” The game director’s self demotion. And what we're diving into today: $400m dollars. Did Concord actually cost that?!
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Despite capturing the attention of millions, Palworld's launch was clouded by the lingering question: What Do Nintendo Think Of All This? The answer is here, it involves their lawyers, BUT it's not what any of us expected!
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The Helldivers 2 approach to raging feedback is clear: Buff everything. Player counts have soared in response, but is it in betrayal of the game's original vision?
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Thousands laid off, trust broken, partnerships abandoned. All that and more for Unity in a year that as of this month, has amounted to returning to square one with the abandonment of their much-maligned Runtime Fee. Things can surely only go up from here for Unity?
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Only 11 months have passed since the Xbox/ATVI merger closed, yet since then they've already laid off over 2500 staff at ATVI! Simultaneously, shareholders at Microsoft are seeing increased dividends & a lucrative share buyback scheme. So how then can Phil Spencer try & justify it this time?